Lara Croft Go CSP Case Study

Language

1) Who is Lara Croft and when did she first appear in a videogame?

Lara Croft is a female protagonist which made her first appearance in Tomb Raider in 1996.


2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

The narrative of Tomb raider was influenced by Indiana Jones

3) How has Lara Croft and Tomb Raider moved beyond just being a videogame?

Lara Croft has featured in many different media sources such as magazines, adverts and also ventured into comic books and merchandise. Lara Croft was also featured in films and the reboot in 2018 with Angelina Jolie.

4) What devices can you play Lara Croft Go on?

Phone or Tablet

5) What type of game is Lara Croft Go?

Turn-based puzzle video game

6) How does Lara Croft Go use narrative (storyline)?

Lara Croft is set on various missions in setting like jungles and tombs and fighting against villains using weaponry. Lara Croft Go also explores the ruins of an ancient civilization in the Amazon Jungle while fighting menacing enemies, overcome dangerous obstacles and traps, and ultimately, uncover the myth of the Queen of Venom.

7) What iconography can be found in Lara Croft Go? How does this help communicate the sub-genre of
 videogame?

   Uses a similar idea of Indiana Jones

8) What other characters or enemies feature in the game?

Lara Croft comes across enemies such as snakes spiders, snakes and Lizards and Queen of Venom which is the boss of villains.

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

The setting for Lara Croft Go is predominantly based around jungles and caves which brings more intensity and excitement. In contrast, Tomb raider is set on an island

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 20 years?  

Over the the last 20 years, Lara Croft has managed to set a role model for the female audience and evolved to become less sexualised over time 

Representation


1) How are women usually represented in videogames?

Women are normally sexualised in videogames and seen as inferior

2) How does the character of Lara Croft reinforce female stereotypes in the media?

 Lara Croft has been to depicted with characteristics of a woman 

3) How does the character of Lara Croft subvert female stereotypes in the media?


She is an action hero - traditionally a male stereotype in gaming


4) Why do some people believe the videogames industry is sexist and needs to change?

Because men are seen as much superior to women in videogames
5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

I think Lara Croft has been made as a role model and icon to empower women


Industries


1) What does PEGI stand for?

Pan European Game Information

2) What is PEGI's job?

To help consumers feel and make informed decisions when trying to buying a game

3) Which company created Lara Croft Go?

Square Enix developed the game of Lara Croft Go

4) What two popular videogame franchises were combined to create Lara Croft Go?

Lara  Croft is the combination of two successful franchises which are Lara Croft Tomb Raider and the Hitman Go mobile game

5) What else is part of the Lara Croft/Tomb Raider franchise?
Movies and comics

Audience


1) Why might an audience enjoy playing Lara Croft Go?

Because they may feel nostalgic and an element of diversion and escapism to feel like they're inside the game

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.

When the consumer has free time on a phone to play 

3) How did Square Enix design Lara Croft to make it appealing to an audience?

By subverting common stereotypes of men being brave and instead utilising a dominant female character and using key features from Tomb Raider

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?
Escapism and diversion as players want to feel like they're inside the game and out of reality 




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